Robot 505 [DEVLOG] - WIP

Show us your works in progress and request feedback

Post » Tue Mar 03, 2015 12:34 am

3/2/15

A big part of the fun in the game is getting new weapons. With that, I have also added the ability to upgrade your weapons along the way - the green “2” in upper left HUD signifies a level 2 upgrade on selected weapon. ( currently up to 5 levels of upgrades per weapon) I needed a simple way of displaying updated weapons along with an easy way to apply upgrades
HUDnew.png


Here is a quick update of the (WIP) Weapon Upgrade screen
UpgradeWIP.png


Like any update, changing one thing typically results in changing everything else :) I recently created and updated the HUD interface, and in doing so I ended up applying the same style on the rest of the interface. Scoring screen, Upgrades screen, etc…
newScoring.png
You do not have the required permissions to view the files attached to this post.
Image Image Image
B
63
S
19
G
6
Posts: 325
Reputation: 7,994

Post » Tue Mar 03, 2015 6:08 am

I'm digging the graphics for this game, great style. Can't wait to see more!
B
5
S
2
Posts: 32
Reputation: 493

Post » Tue Mar 03, 2015 2:08 pm

Holy moly, your game looks freakin' awesome. You have some sweet pixel work there.
B
12
S
2
Posts: 60
Reputation: 845

Post » Tue Mar 03, 2015 8:04 pm

Thank you @MtnHermit !

:D Thanks a lot! @atomoso

I really appreciate all the kind words. Helps keep me motivated on the game. :)

Here's an animated gif of cycling through the weapons upgrade screen. As you scroll through all of the weapons, it checks an array for the weapons I created to see if you have the current selected weapon or not. If so the level of upgrades is displayed, and you can than apply an upgrade to that weapon. If you have not collected the weapon, a message “NOT COLLECTED” is displayed.

upgradeSelection.gif
You do not have the required permissions to view the files attached to this post.
Image Image Image
B
63
S
19
G
6
Posts: 325
Reputation: 7,994

Post » Wed Mar 04, 2015 5:41 pm

Looking really good @facecjf!
It looks like your upgrade screen is just an overlay. I was curious, will you have the game pause while the menu is up or will the game still run behind the menu?
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Thu Mar 05, 2015 2:11 pm

ryanrybot wrote:Looking really good @facecjf!
It looks like your upgrade screen is just an overlay. I was curious, will you have the game pause while the menu is up or will the game still run behind the menu?


It's a separate screen, but is setup for the ability to overlay... Though, at the moment, upgrades can only be applied at the end of a level after scoring screen. Basically it checks to see if you collected an upgrade after scoring (at the moment this happens after 5 levels and 5 item collections) If you have an upgrade point, than you are taken to upgrades screen - where you can apply and remove upgrade points per weapon you have collected. OR If you want it to be insanely hard, you could skip upgrades all together.

I have been toying with the idea of making it accessible via the pause menu, but it's too early to tell how it will all flow without having actual levels laid out.
Image Image Image
B
63
S
19
G
6
Posts: 325
Reputation: 7,994

Post » Fri Mar 06, 2015 2:46 am

Man, this is all looking so good! I really like your UI design.
B
35
S
9
G
4
Posts: 201
Reputation: 5,182

Post » Fri Mar 06, 2015 6:55 am

Whoah-ho! Impressive! This game has potential, dude, good job!
ImageImage
B
49
S
15
G
2
Posts: 270
Reputation: 6,679

Post » Fri Mar 06, 2015 4:35 pm

Thanks @Ahr-Ech ! I've been spending a lot of time on the UI. It's hard sometimes cause what makes sense to me may not always translate to the player.

Thanks a lot @KTML5 It means a lot :)
Image Image Image
B
63
S
19
G
6
Posts: 325
Reputation: 7,994

Post » Fri Mar 06, 2015 11:15 pm

No problem, @facecjf, I'm very excited to see the final product of your work! :)
ImageImage
B
49
S
15
G
2
Posts: 270
Reputation: 6,679

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest