It's stupid hard at the moment. This is a pretty hard level, but one of the more taxing in terms of performance so the feedback on performance was exactly what I was after. That said, all the other feed back is also exactly what I needed.
@jobel Thank you (I'm an artist by trade) so even my concepts look polished lol. I may have to simplify health and rework that functionality. The elevator : Yes, I do need some sort of graphic indicator that make them more intuitive. I recently added the elevators so they have some issues at the moment. (as I am beginning to find out) Leaps of faith & look feature. I will have to re-implement my camera positioning, it seems to make more sense now after others have played. (I forget that I know where everything is)
Yes, I am ultimately targeting desktop. The browser version was more of a for shits & giggles test to see how it performs.
@Colludium Thanks!! The restart jump explode bug was introduced after someone pointed out that you couldn't die on fall if you landed on the elevator platform. I have fixed it... but on restart you explode (I have fixed that as well)
@blekdar Awesome! Thanks for the performance results. Yes, the pits are an issue it seems for many. I will have to make it more recognizable that they are pits of death. I like your idea of a gradient! Along with a quick restart feature. (I have sped up the fades so it restarts a lot faster) I will pay close attention to less is more in relation to enemy HP and ammos. I have been struggling with finding that perfect balance between destroying enemies and ammo drop amounts. I didn't even think about the analog control for the 360 controller. I will keep that in mind and make that movement available as well.
I updated the links and game again to reflect a couple of mentioned crucial issues.
Jump explode bug : fixed
Fades speed up : loads twice as fast
Full Screen for NW 10.5
Again, thank you for testing out the game thus far everyone! It's super helpful to get outside eyes and feedback.