robot chain gun double rig

Post your own tutorials, guides and demos.

Post » Sun Feb 08, 2009 6:13 pm

I used a torso sprite with bone behavior and a hip sprite with bone behavior to make it easier to control separate animations. Also had fun with the vulcan and shell physics. Sound effect .ogg files included in the zipped download:

[url:2aobms4z]http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170[/url:2aobms4z]

If anyone has ideas how to keep the robot's other hand on the barrel when the barrel follows the pipper, I'm open to suggestions!

Now, for some enemies...(after another time through platform school #7)..
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Post » Sun Feb 08, 2009 7:26 pm

Sorry, my old pc just coughs, sputters, and spits out an error message.
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Post » Sun Feb 08, 2009 8:20 pm

[quote="newt":2xmebz4a]Sorry, my old pc just coughs, sputters, and spits out an error message.[/quote:2xmebz4a]

You have to extract it first.
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Post » Sun Feb 08, 2009 8:32 pm

Here's the cap with the xaudio2 actions commented out. The runtime will crash sometimes if the sound files aren't available. Also looks like I forgot to save changes before updloading to mediafire earlier - sorry.
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Post » Sun Feb 08, 2009 9:01 pm

[quote="SuperV":2lpgc2qh]

You have to extract it first.[/quote:2lpgc2qh]

I may be dumb, but I'm not stupid.
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Post » Sun Feb 08, 2009 9:33 pm

[quote="newt":2c0p0bha][quote="SuperV":2c0p0bha]

You have to extract it first.[/quote:2c0p0bha]

I may be dumb, but I'm not stupid.[/quote:2c0p0bha]


...


I tried to play it from the .rar first, and it crashed.

Then I extracted everything into a folder and it worked fine.

Also I never said you wre stupid.
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Post » Sun Feb 08, 2009 9:49 pm

Chill out. It was a bug in XAudio2, it crashed playing an OGG file that doesn't exist. It's fixed now.
Scirra Founder
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Post » Sun Feb 08, 2009 10:02 pm

yeah ive been working on a platformer and ive found that having seperate bone movements makes it alot easier.
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Post » Sun Feb 08, 2009 11:09 pm

Hmm, sorry here too, I knew I shouda put that smiley down. :D

Any way, its still no go for me. It just comes up with the same error.
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Post » Mon Feb 09, 2009 10:36 am

Sorry, newt - maybe it's all the behaviors I'm using. Anyway it'll be more interesting after I make some more stuff to blow up :D I'll try posting a cleaned up version then.
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