robot chain gun double rig

Post your own tutorials, guides and demos.

Post » Mon Feb 09, 2009 10:36 am

Sorry, newt - maybe it's all the behaviors I'm using. Anyway it'll be more interesting after I make some more stuff to blow up :D I'll try posting a cleaned up version then.
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Post » Mon Feb 09, 2009 9:12 pm

This is a very cool demo.
Thanks!
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Post » Tue Feb 10, 2009 1:48 am

[quote="desmonaut":2wzt1bec]If anyone has ideas how to keep the robot's other hand on the barrel when the barrel follows the pipper, I'm open to suggestions![/quote:2wzt1bec]

My suggestion: Don't make the other arm part of the bones animation. Instead, fix the hand to an image point on the gun, have the forearm set it's angle to match the front forearm, attach the upper arm to an image point on the elbow, and point the upper arm towards an image point on the shoulder.

Since they're always behind the player, and covered by the gun and the body for the most part, you won't be able to really see if the parts don't line up perfectly.

Bonus points: Draw the fingers holding the gun barrel directly on the gun sprite itself.



Also, I'm wondering why the robot needs to lift his gun up anyway...? That might be handy if it didn't have mouse aim (and could only shoot left/right) and needed to lift the gun to shoot over obstacles while crouching or something, but since there is mouse aim it's not all that necessary and just looks a little awkward.
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Post » Tue Feb 10, 2009 4:26 am

[quote:1mtzxiqe]point the upper arm towards an image point on the shoulder.
[/quote:1mtzxiqe]
That's the ticket! Thanks!

[quote:1mtzxiqe]Draw the fingers holding the gun barrel directly on the gun sprite itself[/quote:1mtzxiqe]
ahaa....(insert satori emoticon here)..

[quote:1mtzxiqe]wondering why the robot needs to lift his gun up anyway...? [/quote:1mtzxiqe]
Just fooling around with separate animation for upper and lower bone animations :D

I'm actually going to change the control scheme so the robot will face the same direction while moving with keys and change directions to face the mouse/pipper - to make it easier to blow stuff up. Because it's all about blowing stuff up.

Thanks for the feedback!
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