Robot Rumble 2.0 | 3D Robot Game | [ Dev Log]

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Post » Tue May 30, 2017 5:37 pm

cjbruce wrote:I have done one walk through tutorial already, and might do more, depending on interest:

https://www.scirra.com/tutorials/9456/building-your-first-3d-game-with-the-q3d-plugin

Is there anything in particular you would like to see?


Sure. My idea is a tutorial teaching how to create borders in 3D models like seen in Ultimate Spider-Man and Pokémon Sun & Moon, bringing a cartoon look-like to 3D games.
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Post » Tue May 30, 2017 7:01 pm

DaniellMesquito wrote:
cjbruce wrote:I have done one walk through tutorial already, and might do more, depending on interest:

https://www.scirra.com/tutorials/9456/building-your-first-3d-game-with-the-q3d-plugin

Is there anything in particular you would like to see?


Sure. My idea is a tutorial teaching how to create borders in 3D models like seen in Ultimate Spider-Man and Pokémon Sun & Moon, bringing a cartoon look-like to 3D games.


Ah, so maybe a tutorial on how to create 3D scenes? Most of the work to do this would be done in something like Maya or Blender, then pulled over into Construct 2 when it is all done. I ended up hiring a 3D artist to do this for Robot Rumble 2.0 -- I am not an artist myself. Maybe a short tutorial on pulling in textured models?
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Tue May 30, 2017 10:07 pm

cjbruce wrote:
DaniellMesquito wrote:
cjbruce wrote:I have done one walk through tutorial already, and might do more, depending on interest:

https://www.scirra.com/tutorials/9456/building-your-first-3d-game-with-the-q3d-plugin

Is there anything in particular you would like to see?


Sure. My idea is a tutorial teaching how to create borders in 3D models like seen in Ultimate Spider-Man and Pokémon Sun & Moon, bringing a cartoon look-like to 3D games.


Ah, so maybe a tutorial on how to create 3D scenes? Most of the work to do this would be done in something like Maya or Blender, then pulled over into Construct 2 when it is all done. I ended up hiring a 3D artist to do this for Robot Rumble 2.0 -- I am not an artist myself. Maybe a short tutorial on pulling in textured models?


"Maybe a short tutorial on pulling in textured models?" It would also be a nice tutorial people need here. But I'm talking about a system in C2 to cartoonize the 3D models with borders. This can't be done in the modeling program, but in the game. Like Ultimate Spider Man and Pokémon Sun & Moon does.
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Post » Tue May 30, 2017 11:44 pm

DaniellMesquito wrote:
cjbruce wrote:
DaniellMesquito wrote:
Sure. My idea is a tutorial teaching how to create borders in 3D models like seen in Ultimate Spider-Man and Pokémon Sun & Moon, bringing a cartoon look-like to 3D games.


Ah, so maybe a tutorial on how to create 3D scenes? Most of the work to do this would be done in something like Maya or Blender, then pulled over into Construct 2 when it is all done. I ended up hiring a 3D artist to do this for Robot Rumble 2.0 -- I am not an artist myself. Maybe a short tutorial on pulling in textured models?


"Maybe a short tutorial on pulling in textured models?" It would also be a nice tutorial people need here. But I'm talking about a system in C2 to cartoonize the 3D models with borders. This can't be done in the modeling program, but in the game. Like Ultimate Spider Man and Pokémon Sun & Moon does.


Ah. I see. I haven't tried it yet, but something where the model has a very slightly larger shell around it with flipped normals and a black color? This could give the cartoon border effect, particularly for a model which is flat shaded with a solid color. The simplest way to do this would be to create it in Blender, then pull it into the game. There might also be some custom shaders that can do this without the shell method, but I haven't played with custom shaders yet, and I'm a little scared to go there. I believe @gigatron is the shader master.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Wed May 31, 2017 5:48 am

cjbruce wrote:
emoticon wrote:You made it with construct 2?


Yup! 😊

My main goal with this game is to push the limits of Construct 2 and to show that full 3D games are possible.

Plus I get to use event sheets instead of coding directly in a language. It is SO much faster to get everything working in Construct 2 than in a language like C#.


Can you teach me how to make 3D with C2?
~ it was hard to make it easy ~

project:

Naked Shooter:

https://www.scirra.com/arcade/multiplay ... oter-18134

https://youtu.be/mDzterC_yXE

Next Shooter:

https://www.scirra.com/arcade/multiplay ... oter-18917

bitcoin wallet: 1Jjug6HASeL82XsBDzrN7Uzh4Bt3vdwPbH
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Post » Wed May 31, 2017 3:22 pm

emoticon wrote:
cjbruce wrote:
emoticon wrote:You made it with construct 2?


Yup! 😊

My main goal with this game is to push the limits of Construct 2 and to show that full 3D games are possible.

Plus I get to use event sheets instead of coding directly in a language. It is SO much faster to get everything working in Construct 2 than in a language like C#.


Can you teach me how to make 3D with C2?


I can help!

What did you have in mind?
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Wed May 31, 2017 3:41 pm

I dont know how to make the 3D things in C2. Did you use a plugin or 3rd party or something?
~ it was hard to make it easy ~

project:

Naked Shooter:

https://www.scirra.com/arcade/multiplay ... oter-18134

https://youtu.be/mDzterC_yXE

Next Shooter:

https://www.scirra.com/arcade/multiplay ... oter-18917

bitcoin wallet: 1Jjug6HASeL82XsBDzrN7Uzh4Bt3vdwPbH
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Post » Wed May 31, 2017 4:22 pm

emoticon wrote:I dont know how to make the 3D things in C2. Did you use a plugin or 3rd party or something?



I used a paid set of Construct 2 plugins called Q3D. You will also need 3D models to play with to make games, so a free program called "Blender" is a good place to start learning how to do 3D modeling and texturing.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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Post » Fri Jun 02, 2017 1:36 am

DaniellMesquito wrote:
cjbruce wrote:I have done one walk through tutorial already, and might do more, depending on interest:

https://www.scirra.com/tutorials/9456/building-your-first-3d-game-with-the-q3d-plugin

Is there anything in particular you would like to see?


Sure. My idea is a tutorial teaching how to create borders in 3D models like seen in Ultimate Spider-Man and Pokémon Sun & Moon, bringing a cartoon look-like to 3D games.


I'm playing around with the approach I described with the "shell" and flipped borders. It works, but it will take an artist to make it look good. I have it working with the Q3D "basic" shader which doesn't use any lighting information. This means only the diffuse color channel is used. It should render really quickly, but someone has to hand-paint all of the color detail in Blender. The black border just happens automatically this way.

I suppose you could do it with a Phong or Lambert shader instead of a Basic shader, but these might look a little weird because of the extra lighting/shadows. Q3D doesn't have a "toon" shader built-in.
www.simbucket.com - HTML5 Science Simulations / https://www.airconsole.com/#!play=com.n ... obotrumble - Robot Rumble on AirConsole
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