Rocketbunny development log

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Post » Wed Dec 05, 2012 8:43 pm

Hey guys,

This is the project rocketbunny,

development log

In this thread, I'll track my progress on rocketbunny, the game I'm making for the scirra windows 8 game contest. (https://www.scirra.com/blog/104/new-windows-8-game-competition)

It's a shame I saw the blog entry a day after it was posted. It's an awesome contest, but I have no C2 projects I can just polish and publish.
I'll have to make something from scratch in the next few days, and it's going to be a though challenge to create a quality game in such a short time.

Thankfully I have enough game idea's for at least 10 years, so I can get started right away! :)

So I have some work to do:
- think of a game concept
- make the game art
- do the 'coding' in C2
- polish the game and add sound

and not game related:
- get windows 8
- create a MS devloper account
- build and publish the game

Day 1

Gameplay:
It's the first day of development on rocketbunny, I have this idea in my head of a rabbit strapped to a rocket.
The game will be touch/mouse controlled, and the bunny basically flies towards your finger.
If you stop touching, the rocket pack on his back will stop, thus the rabbit will los altitude.

When you get near enemies, targeting hud elements will appear over them. When you touch these elements, you'll activate the jetpack overdrive and bunny will divebomb into them.
Destroying them in the process. This is my twist on the standard 2d dogfight airplane game.

I have only 6-7 days I can work on this, I have work on 3 of these. So the idea needs to stay simple, I'll leave it as it is for now.

Story:
Bunny needs to protect rabbitland from the evil rat-proffessor and his robot's. The end.



Sketches:
Here are some sketches I did during lunch:

That's our hero, bunny!

Style:
One of my personal goals for this contest is to try out a new style of graphics.
Currently almost all of my work looks like this:

Black outline, fill it with color and add some shading.
I've done tons of it and I really want to do something new.

Something more like this:

Flat shaded, gradients, vectorish.
Let's see where this goes.


Bumps in the road

So far I've already run into 1 problem,
You need a credit card to register as a microsoft developer. I don't have one.
I quickly ordered one from my bank, but that might take up to 2 weeks. The only thing I can do now is hope for my credit card to arrive in time, or register with a credit card from a friend (if that's even possible) and change the info when I get my own CC.

Stay tuned for more updates! The weekend is going to be crunch time! :)


Day 2

Day 2 of the rocketbunny development process.
Today I'm not going to get much done on the game, at the moment I'm at work. As soon as I'm done with that, it's of to family for Sinterklaas celebration.
It's tedious and it's going to take all evening.

So I'm afraid the only things I'll get done today are some planning and maybe some more sketches.Rilem2012-12-06 07:31:10
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Post » Wed Dec 05, 2012 11:24 pm

If you live in the states, hit up your local 7-11 and buy a greendot prepaid visa card ($5). You load up as much money in cash as you want, then you can use it just like a regular credit card for online purchases.justifun2012-12-05 23:26:21
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Post » Thu Dec 06, 2012 12:19 am

Great sketches and awesome moodboard!

Here's the moodboard we made for the game Mush, may be of interest: http://i.imgur.com/4uF39.jpg

We found a lot of great stuff in the weekly inspiration roundups here: http://vectips.com/

Best of luck - looking forward to it :)
Moderator
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Post » Thu Dec 06, 2012 2:26 am

Very good sketches, and I am looking forward to seeing all this done in that kind of style. It's very stylish.
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Post » Thu Dec 06, 2012 7:30 am

Thanks for the kind words. :)

@thehen:
Thanks, that's almost exactly what I'm looking for. I'm really looking forward to trying out this style! :p


Day 2

Day 2 of the rocketbunny development process.
Today I'm not going to get much done on the game, at the moment I'm at work. As soon as I'm done with that, it's of to family for Sinterklaas celebration.
It's tedious and it's going to take all evening.

So I'm afraid the only things I'll get done today are some planning and maybe some more sketches.
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Post » Fri Dec 07, 2012 5:57 pm

Day 3
Ah friday, the last day of work of the week.
Well, remember that sketch I did?


BAM!

Personally I think it came out great! Never having done anything in this style before, I'm really pleased with how good it looks. Also how it takes a lot less time to make something look good in this style.

As far as art style is concerned I'm very pleased, exploring this style was a very good idea! :D

Tommorow I'll focus on creating as many art assets as possible. Ah weekend, finally!
(still no credit card :x)
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Post » Sat Dec 08, 2012 7:11 am

:D :lol:
Last edited by Mogion on Tue May 31, 2016 7:16 pm, edited 2 times in total.
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Post » Sun Dec 09, 2012 11:47 pm

Day 4 and 5

The last 2 days have been very productive. :)
I've managed to make some assets and build the basic gameplay in construct. About that, I've switched to a more simple game design. I'm now making rocketbunny into a kick the turtle style game.

Here's an image of some of the assets:


Although I've got the basic gameplay down in C2, I'm still worried I'm not going get the level of polish I want in time for the contest.

While on the topic of the development process, Construct 2 amazes me yet again. Super fast 'programming', you just get sh*t done in no-time.
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Post » Mon Dec 10, 2012 7:16 am

Very productive indeed! I love the art so far. How do you plan on animating that though, all manually drawn, tweening?
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Post » Mon Dec 10, 2012 7:54 am

great characters ! I look forward to see them ingame...
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