Roguelike Dungeon Crawler

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Post » Mon Dec 28, 2015 8:54 pm

So I'm making a roguelike dungeon crawler, I got the generation done, working on enemies, attacking, classes, items, XP.
I'm looking for a pixel artist to do the art and animation for the game so If you are interested write something in the comments
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Post » Mon Dec 28, 2015 9:07 pm

Looks like a good start! As someone working on a world generation project at the moment I'd love to learn more about how you went about doing yours?

Also personal taste thing here, try a closer in camera.
I always like my roguelikes to be close up so I'm more on edge about whats coming up.
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Post » Tue Dec 29, 2015 8:25 am

KeeghanM wrote:Looks like a good start! As someone working on a world generation project at the moment I'd love to learn more about how you went about doing yours?

Also personal taste thing here, try a closer in camera.
I always like my roguelikes to be close up so I'm more on edge about whats coming up.


I did mine without arrays , just with a room object what has 4 image points( Up, Down, Left Right). Every room on created creates another room on random image points, it does that until there is 30 rooms verticaly
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Post » Tue Dec 29, 2015 7:03 pm

Nice! Does the downwards-ness of the levels play into the game mechanics at all? Or pure aesthetic?
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Post » Tue Dec 29, 2015 8:14 pm

KeeghanM wrote:Nice! Does the downwards-ness of the levels play into the game mechanics at all? Or pure aesthetic?

Yeah, the more you go down the dungeon the harder it gets
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Post » Thu Jan 14, 2016 1:45 pm

I love pixel art, but what you've made is too simple.
I hope the screen will not be so empty, yep?
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Post » Sat Jan 16, 2016 7:45 am

RedBlackSpade wrote:I love pixel art, but what you've made is too simple.
I hope the screen will not be so empty, yep?

Yeah it's very early in development
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Post » Sat Jan 16, 2016 10:47 am

I agree with KeeghanM, a closer in camera would be better for gameplay.
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Post » Thu Jan 21, 2016 5:34 pm

Hi Domse65,
I'm working on a Dungeon crawler/Roguelike game too, so I thought maybe we can help each other on games mechanics.
What do you think about it?
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Post » Fri Jan 22, 2016 3:46 pm

Doomky wrote:Hi Domse65,
I'm working on a Dungeon crawler/Roguelike game too, so I thought maybe we can help each other on games mechanics.
What do you think about it?

Yeah we could
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