Roguelike Shooter Engine (Game Templates)

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Post » Thu Jul 06, 2017 6:57 am



Roguelike Shooter Engine — Now for sale in the Scirra Store!
https://www.scirra.com/store/royalty-free-game-templates/roguelike-shooter-engine-3643

Roguelike Shooter Engine

This template will help you create the roguelike shooter game you've always wanted to make.

I plan on adding more features to this template in the future. If you have any questions or suggestions, you can post a comment on the Scirra Store thread. The Capx includes detailed comments, but if you have any questions you can still email me.

Although I do recommend reading the Construct 2 manual before you start using this template, I have made sure that this product is easy to use for Construct 2 beginners.

Features

  • Randomly Generated Levels
  • Level Progression that Saves the Player's Stats
  • Player Character with 360 Degree Aiming
  • Several Weapon Types & 3 Unique Ammunition Types
  • Enemy AI That Chases the Player and Inflicts Damage
  • Unique Sounds for Each Weapon
  • Basic User Interface and HUD Elements
  • Health & Ammo Pickups
  • Chests with Weapon Drops


Use this topic to leave comments, ask questions and talk about Roguelike Shooter Engine
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Post » Fri Jul 28, 2017 8:07 pm

Uploaded a new version that includes:
-Several Bugfixes
-More organized comments
-A clearer explanation on how to modify the tilemap object
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Post » Mon Aug 14, 2017 7:38 am

Hi, is it possible to set neccessary edges for tilemap corners and etc (bitwise method or other)...?
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Post » Sun Aug 20, 2017 10:42 pm

artheads wrote:Hi, is it possible to set neccessary edges for tilemap corners and etc (bitwise method or other)...?


Hello. Yes, the bitwise method is possible since this project uses the tilemap object.
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Post » Mon Jan 08, 2018 5:51 pm

How would I add a main menu as the main menu I currently have in use works fine on launch but when returning to the menu during the game and going back into the game the level is deleted.
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Post » Thu Jan 11, 2018 12:26 pm

Can you do example - without generation level?
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Post » Sun Jan 21, 2018 7:52 am

exedys wrote:How would I add a main menu as the main menu I currently have in use works fine on launch but when returning to the menu during the game and going back into the game the level is deleted.


You would have to use the game saving feature built into construct 2. You can also add the "persistent" behavior to the objects you want to stay when you return to the level.
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Post » Sun Jan 21, 2018 7:52 am

ilyaTyl wrote:Can you do example - without generation level?


I am not sure what you mean by this
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Post » Tue Feb 13, 2018 7:37 pm

I am trying to add mobile controls to my game but I cannot figure out how to do aiming. Could you help me with it?

EDIT: Found a way to do aiming.
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