Roguelike Shooter Engine (Game Templates)

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Post » Thu Jul 06, 2017 6:57 am



Roguelike Shooter Engine — Now for sale in the Scirra Store!
https://www.scirra.com/store/royalty-free-game-templates/roguelike-shooter-engine-3643

Roguelike Shooter Engine

This template will help you create the roguelike shooter game you've always wanted to make.

I plan on adding more features to this template in the future. If you have any questions or suggestions, you can post a comment on the Scirra Store thread. The Capx includes detailed comments, but if you have any questions you can still email me.

Although I do recommend reading the Construct 2 manual before you start using this template, I have made sure that this product is easy to use for Construct 2 beginners.

Features

  • Randomly Generated Levels
  • Level Progression that Saves the Player's Stats
  • Player Character with 360 Degree Aiming
  • Several Weapon Types & 3 Unique Ammunition Types
  • Enemy AI That Chases the Player and Inflicts Damage
  • Unique Sounds for Each Weapon
  • Basic User Interface and HUD Elements
  • Health & Ammo Pickups
  • Chests with Weapon Drops


Use this topic to leave comments, ask questions and talk about Roguelike Shooter Engine
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Post » Fri Jul 28, 2017 8:07 pm

Uploaded a new version that includes:
-Several Bugfixes
-More organized comments
-A clearer explanation on how to modify the tilemap object
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Post » Mon Aug 14, 2017 7:38 am

Hi, is it possible to set neccessary edges for tilemap corners and etc (bitwise method or other)...?
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Post » Sun Aug 20, 2017 10:42 pm

artheads wrote:Hi, is it possible to set neccessary edges for tilemap corners and etc (bitwise method or other)...?


Hello. Yes, the bitwise method is possible since this project uses the tilemap object.
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