I'm interested in making a roguelike in C2. I already did quite a lot of work on 001 engine, with a fully functional procedural dungeon generator and a partially finished custom AI. For C2, I found an example of an isometric map generated at runtime using a sprite object as a tile. I was thinking of using this method, but I don't want to overlook any advantages gained by using the 'tiled background' object. Trouble is after reading the manual entry for 'tile background', I'm no closer to understanding how it produces a background from a single tile image. I tried making one, but it just sits there as a single tile. Someone please help me understand this object.