Rook's Adventure

Post your Construct-made creations!

Post » Wed Sep 19, 2012 7:10 pm

I've been working on an RPG using Construct Classic for some time now. I haven't posted anything on it so I thought I would take the time to do it now.

I started out just working on 8-direction movement, RTS movement on mobs, and some animation tests.



Once I got the behaviors under control I started creating graphics for the character and the area. I started with a wooded area. Real basic.



Then I worked on adding layers for house interiors and exteriors as well as new trees.





Then I started working on a story and an actual starting location and intro sequence. So here I have the beach, mostly how it will look when finished.



While I still have things to finish on the beach, I started working on the Beach Cave textures. I could use some feedback on aesthetics of the cave. I'm a little clueless on caves.



So this is where I am right now. Thank you to FrenchYann for his help with fading. I hit my head over that for weeks. I'm trying not to ask too many questions. I can usually find some way to implement a feature even if it is long and drawn out.

Hope you like what I have, so far, and cheer me on to keep pushing forward!

-Rook
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Post » Thu Sep 20, 2012 12:27 am

Wow, looks great Rook!
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Thu Sep 20, 2012 2:52 am

Agreed with JJ - looks great!! Now get some baddies in there ;)
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Post » Fri Sep 21, 2012 6:54 pm

I've got some little crab enemies in the beach level. Some squirrels in the Wooded area. I'll keep working tho. Thank you for checking it out!
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Post » Sun Sep 23, 2012 1:54 pm

I like it a ton--it's one of my favorite CC games. I think the art looks great and lighting is where you should head next. Two things that can make your graphics look even nicer:

-Outdoor shadows are typically blue. Look at a photo of a sidewalk, or isolate it and use an ink dropper in photoshop to select that shadow color--you'll pick dark blue (instead of dark gray). This is most apparent in snow. Any daytime snowy photo will have blue all over it. In all cases, these are reflections of the sky's color.

-Another trick to make believable shading without it overlapping and doubling (shadows combine in real life) is to import them at 100% opacity and put them all on the same layer. Then set that layer's opacity down to whatever you want. This helps the believability nicely without a ton of effort.

In addition to those, subtle gradients and such over top of the screen for lighting can make a big difference, too. Give some of it a shot--you've already got some of the best art around.
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Post » Sun Sep 23, 2012 7:51 pm

I really like the graphics, the whole game reminds me of Castaway 2 on armor games. You should check it out for inspiration if you haven't already!
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Post » Fri Sep 28, 2012 7:01 pm

Those are some great ideas C7! I know exactly what you're talking about with blue shadows. I have seen it as well. And the idea of having 100% black shadows all on one layer and then making that layer translucent will keep me from having ugly overlapped darker and darker shadows. Thanks for the idea!

I'll keep working. I'm currently annoyed with animating so I'm making a series of attempts at bone movement. It's not too hard but I have some more testing out to do. I'll try to have an update soon!
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Post » Sun Sep 30, 2012 4:10 am

I have some video links and a new animation I have been working on.

http://www.youtube.com/watch?v=qeX92wv8E-Q&feature=plcp

http://www.youtube.com/watch?v=J3yhsLig_zU&feature=plcp

and the new animations I'm trying...

http://www.youtube.com/watch?v=9Sq3Cl8UMCI&feature=plcp
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