Rotary Competition works in progress

Show us your completed creations made in Construct 2

Post » Wed Feb 15, 2012 12:41 am

@0plus1, Thanks! I got a late start, but I am hoping to pull it together... hopefully it will look really trippy when I am done! If I can wrap my head around deltatime, that'd be awesome too.

EDIT: here's some art I've been working on...gotta edit/tweak/prep it a bit for C2.the_chosen_byte2012-02-15 05:52:07
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Post » Mon Feb 20, 2012 4:42 am

this would count as a rotary game right?

my game

all my games are silly and i think after a few finishing touches this will be great. my second game i guess, I still need some finishing touches on the first as well as this. also all my games are difficult. refresh when you lose btw to start over.

(sorry the link wasn't functional before )microscopic2012-02-20 15:09:13
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Post » Mon Feb 20, 2012 8:41 am

[QUOTE=microscopic] this would count as a rotary game right? ...[/QUOTE] Maybe it would, but I can't tell - your URL gives me a 404 error. Please provide a clickable link in your post.
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Post » Mon Feb 20, 2012 6:20 pm

[QUOTE=microscopic] this would count as a rotary game right? ...[/QUOTE] Hmmm. Not obvious that you're rotating the layout or a layer. It just seems to be sprites rotating??
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Post » Mon Feb 20, 2012 7:13 pm

yes, would it have to be the whole layer? when I looked it up it said that characterized by rotation was the definition. I thought since all you really do is rotate that would work. Of course I might be mistaken, actually I probably am. I usually am lol. Also I got it on the arcade but its not working properly there, I'm trying to fix that atm. Nothing ever really goes according to plan it seems. But I deleted what that link goes to so it may not work anymore. I still have a version of the game without any pictures in it which oddly enough looks awesome. microscopic2012-02-20 19:14:03
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Post » Mon Feb 20, 2012 9:05 pm

[QUOTE=microscopic] yes, would it have to be the whole layer? when I looked it up it said that characterized by rotation was the definition ...[/QUOTE]
Well, Rule 2 of the Rotary Competition (and that's what this thread's about) says:
"Every game must make use of the system 'Rotate layer' or 'Rotate layout' actions. It must be an important feature of the gameplay and not just added on as an afterthought."

Sorry - your spinning ninjas look good (by looking bad).
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Post » Mon Feb 20, 2012 10:16 pm

[QUOTE=Velojet] [QUOTE=microscopic] yes, would it have to be the whole layer? when I looked it up it said that characterized by rotation was the definition ...[/QUOTE]
Well, Rule 2 of the Rotary Competition (and that's what this thread's about) says:
"Every game must make use of the system 'Rotate layer' or 'Rotate layout' actions.

Oh dang, I didn't even know that was there lol. Like I said I screw this stuff up a lot. All I can really do is learn from my mistakes I guess. Luckily I usually do. But my original idea for the game was actually supposed to rotate the layout not just a few guys, but I ended up changing it. Oh well, thx for clearing that up for me. microscopic2012-02-20 22:24:12
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Post » Sun Feb 26, 2012 1:27 am

Hi!

This is my first post here, and my first project with Construct 2.

I have been playing around with CC a little bit before, but nothing to big.

Spending a few days now on a game called Grav Suit, that I hope I will be able to submit to this comp in the arcade.

Just finished the most important graphics and music. Still working on different levels.

Without going into much gameplay details I can say this: It is placed in space, got rotating levels, a gravity suit with a tractor beam and an astronaut trying to find his way out with his life intact...


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Post » Mon Mar 05, 2012 9:46 am

Good luck everybody in the competition today! =)
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Post » Tue Mar 13, 2012 6:38 pm

I'm working in this platform game:



http://nastycloud.com/games/unlucky_gnomo/

Zap the spiders with the lighting bolt!

Enjoy it!
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