Rotate around object

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Post » Sat May 25, 2013 2:49 pm

I've searched the forums, as well as checked the FAQ, and I can find some examples close to what I want, but I thought I'd ask just in case someone has the answers.

I'd like the Math that will tell me how much I need to rotate a constantly moving object (such as a space ship) at variable speeds so that it enters an orbit. I know I can use pin and change the position using cos, but I'd rather it be based on the rotation and distance.

Thanks in advance!
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Post » Fri Jun 21, 2013 12:55 pm

Hi guys, I forgot about this question, but it's come up again. Does anyone know the answer, or is my question cryptic?
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Nintendo Wii U Developer using Construct 2
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