Rotate in objetc

Post your own tutorials, guides and demos.

Post » Tue Oct 14, 2008 3:20 am

A simple engine.
The objetc rotate in other object.
Bah... Is simple O:
[attachment=0:198n9lcw]cos sin x50.cap[/attachment:198n9lcw]
B
2
G
4
Posts: 46
Reputation: 1,142

Post » Tue Oct 14, 2008 11:16 am

Nice. :)
B
2
S
1
G
4
Posts: 92
Reputation: 1,384

Post » Tue Oct 14, 2008 2:22 pm

Nice example! Even my tiny brain can understand the math involved. Normally I get totally lost with anything that uses more than a "+" or "-" in it :D

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Tue Oct 14, 2008 2:41 pm

Thanks!
I cant do a edit box for modify the radius and velocity. Anyone?
B
2
G
4
Posts: 46
Reputation: 1,142

Post » Tue Oct 14, 2008 2:53 pm

[quote="Thommason":1wsqyxfy]Thanks!
I cant do a edit box for modify the radius and velocity. Anyone?[/quote:1wsqyxfy]

Yeah that'd be cool :D

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Tue Oct 14, 2008 3:32 pm

Doesnt work properly for me.. i dont see the effect.
B
2
S
2
G
5
Posts: 448
Reputation: 2,546

Post » Tue Oct 14, 2008 4:02 pm

[quote="alee":2jb6jln7]Doesnt work properly for me.. i dont see the effect.[/quote:2jb6jln7]

What? you don't see a thingy rotating around another thingy?
B
2
S
1
G
4
Posts: 92
Reputation: 1,384

Post » Tue Oct 14, 2008 4:52 pm

I see two small boxes, but theres a huge empty thing that has a bunch of effects on it. And when i delete that everything looks the same but runs at a proper speed...
B
2
S
2
G
5
Posts: 448
Reputation: 2,546

Post » Tue Oct 14, 2008 6:45 pm

I think he just left the plasma object in there by accident :P

Nice example of rotating a thing around another thing though.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Wed Oct 15, 2008 2:52 am

LOL how did you accidentally leave a plasma object with 3 effects on it in there :P

Um another way you can do this is to use the 'move at angle' if you want to avoid the sin and cos stuff.
B
4
S
2
G
5
Posts: 641
Reputation: 3,011

Next

Return to Your tutorials & example files

Who is online

Users browsing this forum: No registered users and 1 guest