Rotate object + move to object position

For questions about using Classic.

Post » Thu Aug 18, 2011 9:55 pm

Or you just do it with the two events and without the need of a behavior as I showed in my cap in my first post
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Post » Thu Aug 18, 2011 9:58 pm

That's just all this silly programmer talk again!
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Post » Fri Aug 19, 2011 6:17 am

Learn how to do this with trig, seriously, it's the most useful tool you'll have in making ANYTHING game related besides construct itself. this is possible in like 3 actions even less. if you want to do a complex behavior that needs trig in the future (there are tons) there might not be an "orbiter plugin" and you'll have no foundation if you always take a shortcut to learning and wind up having to learn what you skipped thinking you were saving time.
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