Rotate object

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Post » Fri Jun 26, 2015 4:43 pm

I currently use
Every tick
Set angle to angle + RAINBOWSPEED

But of course the speed this happens varies due to fps

Is there a better way to rotate the object that is independent of fps?
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Post » Fri Jun 26, 2015 5:02 pm

set angle to angle + (RAINBOWSPEED * dt)


you will likely have to increase your rainbow speed variable though :P
Who dares wins
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Post » Fri Jun 26, 2015 6:57 pm

Wicked
Thanks for that and have a great weekend.
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