Rotate particle effect for Random Y

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Post » Sun Sep 08, 2013 5:18 pm

ok, So I have come up with a problem in my game where I could use some help on.

I have been tinkering with a particle effect. I need the particle effect spawn generation along a line. However the line can be set to any angle. With C2 using the 0 Right angle facing. I decided to use random.y for the line.

However, upon rotating the particle emitter. The Y is still a pure Y rather than Y angle. This seems to be the intent of the design, but I'm not sure then how to generate the particles along the line :(

The red line shows the Y element of the spawning, however it's the green line desired.

Here is the CAPX
https://docs.google.com/file/d/0B0V2EvCXNzYUS2FMTXhZQm9MU0U/edit?usp=sharing
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