# Rotate sprite toward touch

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### » Sat Jul 13, 2013 1:03 pm

What I would like is for the object to set its angle toward the touch, but without "jumping" (try to click on the opposite side than the arrow and you'll see what I mean).

I would like it to be smooth, there is probably an easy solution computing the initial angle of the sprite and offsetting against the touch but I really can't make it work.

Thanks for any help.
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### » Sat Jul 13, 2013 3:16 pm

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### » Sun Jul 14, 2013 12:20 pm

@ramones, thank you very much, I see now what I was doing wrong.

Appreciate it.
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### » Thu Oct 10, 2013 5:01 pm

Sup @romones and @0plus1 !

I put together a smoother rotating version. You can control the speed of rotation using delta time (dt)

@newt thought up this formula, his math is fabulous!

is in touch
set angle to anglelerp(self.angle,angle(self.x,self.y,touch.x,touch.y),1-0.5^dt)

CAPX

There's a bit of wobble as you rotate the circle but it's good.NECROKRIEG2013-10-10 17:04:18
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### » Fri Oct 11, 2013 12:39 am

@NECROKRIEG that's actually very nice!
In the end I decided to go with a different approach.
The issue was that touching in another angle makes the object "jump" to the new angle.
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