Rotating Star Field

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Post » Tue Dec 14, 2010 1:14 am

I'm trying to put together a rotating starfield background for my Space Wars type game.

So, starting with the excelent dynamic starfield done by Rich here:
[url:266tpykh]http://www.scirra.com/forum/viewtopic.php?f=16&t=871&p=11910[/url:266tpykh]

I made an Orbiter enabled version like so:
[url:266tpykh]http://www.mediafire.com/file/whi697qo2241scf/Rotating%20Star%20Field%20%281024%29.cap[/url:266tpykh]

I'm wondering if there is a more CPU efficient way of getting this type of look -- the final version is going to be larger than this example (1920x1080 vs 1024x768.)

Or perhaps this is efficient enough? This version here runs at 870 fps on my system.

Would it be better just to make a few large transparent images of stars and then layer and rotate them? Or small scalable versions and just resize in Construct?

I was also hoping to have the player's ship interact with the dust/cloud objects floating around. I thought I might be able to fake the interaction with Particles (i.e. The ship gives off matching cloud wisps as it flys through an existing cloud.) Or maybe with the fluids plug in?? Not sure how that would work. Probably much more processor intensive.

Any thoughts, comments, suggestions would be greatly appreciated!
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