Rotation point

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Post » Sat Sep 24, 2011 12:37 am

Mmm that was the problem, i had to create it outside the other event...
So, is there some kind of "else" so i can check whether the cursor is gone (while you answered i changed the actions so after 1 second the cursor would get out of the window view)
The idea is to check if it continues on collision so it recovers it's speed value.

(Download again Gaia.capx, I've updated it)
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Post » Sat Sep 24, 2011 1:11 am

Instead of using the set position action, use the "set visible" action.
Put it to "invisible" value.

The player won't see the cursor, but it will stand in position, and collision check will still work.
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Post » Sat Sep 24, 2011 2:20 am

Thank you, never mind about getting back the speed, figured it out, great software by the way!
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