RPG battle menus/item lists

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Post » Mon Jun 01, 2015 5:44 am

Hey guys!

I was wondering how I should manage Turn-based RPG battle menus and item lists like Final Fantasy?
I would imagine there would be a master list > hiding them> and making them appear when you unlock items/abilities?
How should I approach this type of menu?
Also, how can I auto rearrange items? instead of just using visibility?

Thanks!
-Sam

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Post » Mon Jun 01, 2015 4:43 pm

We are following a very Spartan UI design, hiding everything behind a handful of buttons at the top.
https://www.ravenheart.ca/home
Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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