RPG Game

Get help using Construct 2

Post » Sun Apr 07, 2013 5:41 pm

Hello guys im try to find a tutorial or demo file how to make RPG game in Construct 2 with EXP LVL. Thanks, im try to made one but i dont know how to set like, when you got 5lvl then XP bar geting fill slowlly. Here is Demo.

https://www.dropbox.com/s/aienp0z3wz749oi/RPG.capxfragile2013-04-11 19:04:21
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Post » Mon Apr 08, 2013 1:34 am

basically what you are saying that you want to make it so that Monster level that is 5 level lower then the player to have less exp or do you want to do every five exp level change rate of exp ?
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Post » Mon Apr 08, 2013 7:32 pm

For example on my demo version you can gain Levels easy. Because XP bar geting full very quick, eaven when i reach level 30. What i asking is how to make proper RPG EXP LVL System, Sorry for my bad eanglish. So is must be like when you reach higher player level is harder to gain XP and EXP bar filling slowly then on 1lvl. Do you understand what im trying to tell you?

Thanks
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Post » Mon Apr 08, 2013 7:41 pm

This requires understanding of the exponential curve in math.

Just have whatever the variable for exp. needed to equal the next step in the exponential curve.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Tue Apr 09, 2013 6:29 pm

Can you do example in my demo?
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Post » Tue Apr 09, 2013 6:36 pm

This is how I have done it in the past -- You will need to work it into your game though.

http://pastebin.com/2gJzqxER
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Post » Tue Apr 09, 2013 10:15 pm

All right so i have to do like, when you have 1000xp then you reach level 2. When you gain 3000xp you get 3lvl but how to do the xp bar go slowly then?
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Post » Wed Apr 10, 2013 12:04 am

do you mean animating the experience bar?

I would download your capx -- but I don't do 4shared. Can you put it on dropbox?
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Post » Wed Apr 10, 2013 4:40 am

[QUOTE=fragile] Can you do example in my demo?[/QUOTE]

I will not do it for you.

Here is the formula for exponential growth. You don't have to have exp/level in your game scale exactly exponentially, but the concept is the same.

Upon leveling up, modify the variable that stores the amount of exp needed for the next level up.

That should do it.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Thu Apr 11, 2013 7:03 pm

Hello here is dropbox https://www.dropbox.com/s/aienp0z3wz749oi/RPG.capx
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