RPG in C2

Discussion and feedback on Construct 2

Post » Wed Oct 12, 2011 7:56 pm

Has anyone had any success making an rpg base of some sort?
If so, post results!
B
1
G
1
Posts: 7
Reputation: 464

Post » Wed Oct 12, 2011 8:51 pm

I too, am interested in this.
B
17
S
3
G
5
Posts: 24
Reputation: 3,438

Post » Wed Oct 12, 2011 10:41 pm

I'm sure it's possible, but given it's a big project and C2 hasn't been around all that long, I'm not sure anyone's made one yet.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Wed Oct 12, 2011 11:36 pm

I don't see why it can't be done even at ths early stage, we have Arrays which is great for use in RPG's, Really most RPG's are Variable and Array run to store and retrieve the data,
Mouse Over and click work great together so far and goto mousex,y works ok, so the main parts for an RPG are there just waiting for someone to build one.tonycrew2011-10-12 23:37:42
B
40
S
14
G
11
Posts: 243
Reputation: 9,432

Post » Wed Oct 12, 2011 11:43 pm

I've never used arrays myself, and I just looked through the tutorial for it. How exactly would one use them in an RPG? What are they useful for?

Sorry for the newbie-ish question.
B
17
S
3
G
5
Posts: 24
Reputation: 3,438

Post » Wed Oct 12, 2011 11:52 pm

We need families first before an RPG is realistic. I hear those will be implemented soon, though. :D
Moderator
B
88
S
32
G
33
Posts: 3,005
Reputation: 27,432

Post » Wed Oct 12, 2011 11:56 pm

Haha Arrays stump quite a few people but they are not that difficult once you start to use them, Basically to put it as easy as i can to understand, it's like a table/grid of data, so can be used for inventory stuff as well as alot of other stuff, and you can have small arrays or large depending on what your doing.

Say you want to store data for an inventory or set of item's for your player lets say 5 items you can have a grid/table 1x5 to store the data in.
so in that array you could store Health,Money,Wood,Gold,Potions, etc you get the idea now, arrays can store numbers or text (int or string).

there's some basic info here http://www.scirra.com/tutorials/40/basic-loops-and-arrays
hope this helps a bit..tonycrew2011-10-12 23:56:52
B
40
S
14
G
11
Posts: 243
Reputation: 9,432

Post » Thu Oct 13, 2011 12:00 am

[QUOTE=Arima] We need families first before an RPG is realistic. I hear those will be implemented soon, though. :D[/QUOTE]

Well i'm new to Construct so haven't really experienced the use of families, what do they do..? are they like Giving certain things like categories..? so apples,meat,bread would belong to FOOD category and Wood,Rock,Metal would belong to Materials...?
B
40
S
14
G
11
Posts: 243
Reputation: 9,432

Post » Thu Oct 13, 2011 12:04 am

Yep, so instead of writing code for each of your friendly units, you can write one piece of code for all friendly units. Trust me - they're necessary to make an RPG a realistic project.
Moderator
B
88
S
32
G
33
Posts: 3,005
Reputation: 27,432

Post » Thu Oct 13, 2011 12:05 am

tonycrew: So is it just a way of making things more organized? Because one could just use separate variables, right? Or is it like they display graphics as well. I think I heard something about using arrays to create levels, but that's in XNA for C# so I'm not sure if that's applicable here.Crea2011-10-13 00:05:54
B
17
S
3
G
5
Posts: 24
Reputation: 3,438

Next

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 13 guests