RPG in C2

Discussion and feedback on Construct 2

Post » Fri Oct 14, 2011 12:34 pm

[QUOTE=VampyricalCurse]Haven't started it yet, cos I am waiting for C2 to get more stuff in it, specially an EXE export, cos it's a little too big for a web game. But this is my particular case, you can still make an RPG right now, but I would suggest to wait for Families/Classes to join the party. [/QUOTE]

This. Construct Classic has everything you need to make a RPG, but has a few stability issues (apparently) with huge games, like RPGs... So if you're interested in making one with C2, there's no doubt that everything you need will be added in time. Just got to wait.

And while you're waiting, there's nothing to stop you creating all of your art assets, writing the backstory, the lore, the main quest, exploring your characters etc etc. You've got a good year or two yet I imagine, which is plenty of time to have everything ready, allowing you to blitz straight into the engine without worrying about creating the resources ;)
B
15
S
7
G
7
Posts: 250
Reputation: 5,298

Post » Fri Oct 14, 2011 9:34 pm

[QUOTE=-Silver-]This. Construct Classic has everything you need to make a RPG, but has a few stability issues (apparently) with huge games, like RPGs... So if you're interested in making one with C2, there's no doubt that everything you need will be added in time. Just got to wait.

And while you're waiting, there's nothing to stop you creating all of your art assets, writing the backstory, the lore, the main quest, exploring your characters etc etc. You've got a good year or two yet I imagine, which is plenty of time to have everything ready, allowing you to blitz straight into the engine without worrying about creating the resources ;)[/QUOTE]

Yeah, I'm so confused about what to do right now. I have been doing all other stuff, artwork, music, etc. ( I cannot sprite for crap, so character sprites are the only thing not made by me, but oh well, I am not planning on selling it anyway). The story is pretty old so it only needs minor tweaks, everything else is done, cos this is an old idea, that could never come into realization (6 computer crashes, and I never made a back up, lol, yeah I know). Creating resources takes certainly maybe even longer than game engine. I have been tempted to use CC, but I have heard it is no good for big games, so I dunno. Also, one thing I am not sure, is the mapping system. If C2 will offer sometime in the future tile support (I saw it on a poll for wanted features), if it supports alpha channels and what not, it could be amazing, it would also be good if it supported custom single tile sizes.
B
47
S
10
G
6
Posts: 455
Reputation: 8,326

Post » Fri Oct 14, 2011 9:49 pm

Well since you guys are wandering off to stereotypical rpgs
I would rather aim at a "Castle Crashers"- like game judging by what Construct 2 currently offers.
B
1
G
1
Posts: 7
Reputation: 464

Post » Fri Oct 14, 2011 10:21 pm

[QUOTE=PartyBoat] Well since you guys are wandering off to stereotypical rpgs
I would rather aim at a "Castle Crashers"- like game judging by what Construct 2 currently offers.[/QUOTE]

I'm just not cut out for that kind of game.
B
47
S
10
G
6
Posts: 455
Reputation: 8,326

Post » Sat Oct 15, 2011 3:18 pm

[QUOTE=PartyBoat] Well since you guys are wandering off to stereotypical rpgs
I would rather aim at a "Castle Crashers"- like game judging by what Construct 2 currently offers.[/QUOTE]

I think that's more of an adventure game, not an RPG. Golden-Axe style game.
B
22
S
9
G
3
Posts: 203
Reputation: 3,647

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: zenox98 and 14 guests