RPG Info [Collaboration]

Get help using Construct 2

Post » Thu Mar 20, 2014 9:50 am

After discovering that there are many other users looking for typical RPG features, it was decided to start a collaboration to pool resources and How To's for standard features. Hopefully over time this thread will populate with answers allowing for other users to easily get into creating their RPG.

Resource List

Animation Tutorial: https://www.scirra.com/tutorials/413/di ... -animation

Grid Movement:
(Smooth) viewtopic.php?t=95529&start=0
(1 by 1) how-do-i-move-the-caracter-of-one-tile-per-movement_t99537

**Apparently, Grid Movement is on the To-Do list to be added to the Behaviour options of Construct 2. No idea how long it will be until it's implemented, but eventually the Custom Movement section will become obsolete.

Monster Pool: viewtopic.php?t=99402

Various Algorithms: http://www.rpglegion.com/ff6/algs/algs.htm
(Damage, Hit, Random encounters, Averaging levels, Battle timing, Running from combat, and various FF6 equations)

Arrays: https://www.scirra.com/tutorials/307/ar ... -beginners

Inventory: https://www.scirra.com/tutorials/670/ze ... e-easy-way

HP Bar: https://www.scirra.com/tutorials/449/cr ... -healthbar

Question(s)

Grid Movement using lerp function


Many thanks to all the collaborators helping to make this a better thread. I will update this regularly to reflect new answers, discoveries, and created resources. As I find time, I'll write out the steps for each resource, rather than just link to the various threads. However, for now it will have to do.
Last edited by AlexandrTheGreat on Mon Mar 24, 2014 7:46 pm, edited 4 times in total.
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Post » Thu Mar 20, 2014 5:32 pm

I recently started creating the foundation for a retro RPG game. I stumbled on this thread so I thought I could share my work. Here's what I have so far. Download capx

I've made grid based movement using the tilemap plugin and rexrainbow's excellent MoveTo behavior.

Default keys for movement are WASD.
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Post » Thu Mar 20, 2014 6:05 pm

AlexandrTheGreat wrote:After discovering that there are many other users looking for typical RPG features, it was decided to start a collaboration to pool resources and How To's for standard features. Hopefully over time this thread will populate with answers allowing for other users to easily get into creating their RPG.

Initial resources found.

Animation Tutorial: https://www.scirra.com/tutorials/413/di ... -animation

Grid Movement: viewtopic.php?t=95529&start=0

Monster Pool: viewtopic.php?t=99402

Various Algorithms: http://www.rpglegion.com/ff6/algs/algs.htm
(Damage, Hit, Random encounters, Averaging levels, Battle timing, Running from combat, and various FF6 equations)

Arrays: https://www.scirra.com/tutorials/307/ar ... -beginners

Inventory: https://www.scirra.com/tutorials/670/ze ... e-easy-way

HP Bar: https://www.scirra.com/tutorials/449/cr ... -healthbar

Question(s)

Grid Movement using lerp function


Many thanks to all the collaborators helping to make this a better thread. I will update this regularly to reflect new answers, discoveries, and created resources. As I find time, I'll write out the steps for each resource, rather than just link to the various threads. However, for now it will have to do.



Thank you!!
I've been looking for a good list of tutorials to bookmark :P
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Post » Thu Mar 20, 2014 9:23 pm

Glad it could be of help! If you find anything new that isn't covered here, by all means add it as well.
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Post » Fri Mar 21, 2014 1:33 am

I can link to my current project. I was originally thinking or doing an RPG similar in Final Fantasy. Right now I'm getting down a good code/event structure, so I'll probably post it under works in progress for some feedback later. :)
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Post » Fri Mar 21, 2014 4:25 am

To be honest I've been kicking around the idea of making a plugin that clones most of RM2K3's functionality, including its resource formats. RPGMaker is so much better for making RPGs than Construct it's silly but the executable is Windows-only, even in the newer versions.
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Post » Fri Mar 21, 2014 2:46 pm

Anything you feel like contributing, will be gratefully accepted and added to the list. Do you happen to know if using plugins counts as plagiarism if the end project is sold?
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Post » Fri Mar 21, 2014 6:41 pm

Plugins put into the common forum is generally classified as freeware, with free modifications rights, even for commercial applications.
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Post » Sun Mar 23, 2014 9:16 pm

*bump* :)
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Post » Mon Mar 24, 2014 2:00 pm

I have been playing around with Yann's per tile movement, I like it as well:

https://dl.dropboxusercontent.com/u/235 ... ement.capx

(From how-do-i-move-the-caracter-of-one-tile-per-movement_t99537)
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