rpg made in construct 2?

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Post » Tue Dec 16, 2014 9:44 pm

People say it is possible, are there any examples of devs that did it though
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Post » Tue Dec 16, 2014 10:07 pm

The game I'm making has many RPG elements, such as

  • RPG-like combat - The player deals damage to enemies, and it takes into account stuff like defense and critical chance. Plus items the player has have various effects, such as more damage to armored enemies, increased critical chance, extra life regen, causing status effects (bleed, slow) etc
  • Leveling up - You get experience, and when you level up your stats increase and you can level up your skills
  • Skills - The player has active and passive skills
  • Item drops - The player can open chests to get a random item. There are tiers of items, so rare items appear less often

And its proving really hard to make, but I'm managing. I have been using C2 since it came out, and I used CC for a few years before that, so if you're new to C2 I recommend you start by making a puzzle or a platformer, because RPGs are incredibly hard to make. If you really want to make a RPG, you better try RPG Maker
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Post » Tue Dec 16, 2014 10:12 pm

Not sure if I have the mind for puzzles. I do have to pages worth of damage calculations written though. Honestly I thought about going with a platformer but making one that is worth even 99 cents and doesn't seem generic compared to the 5000+ retro indie platformers sounds insane.
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Post » Tue Dec 16, 2014 10:41 pm

I made an A-RPG in Construct 2. Released a demo and everything.

https://www.scirra.com/forum/viewtopic.php?f=180&t=120487&p=864811#p864811

Took me about a year or so of planning it out, with several false starts. I also made a completely different game in order to practice for it.

It's pretty difficult work, requiring extreme planning of many different systems at once. Having any experience with object oriented programming is a must, as well as knowing how to create Construct 2 ready JSON arrays. I'd also highly recommend looking into Spriter for animations.

I decided to practice making a game by creating a platformer from scratch. It was a very very useful learning experience for me. The first game you make may not be the RPG you've always wanted to make, but that's okay. It's best to sharpen your skills first.
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Post » Tue Dec 16, 2014 10:45 pm

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TL22 wrote:I made an A-RPG in Construct 2. Released a demo and everything.Took me about a year or so of planning it out, with several false starts. I also made a completely different game in order to practice for it.

It's pretty difficult work, requiring extreme planning of many different systems at once. Having any experience with object oriented programming is a must, as well as knowing how to create Construct 2 ready JSON arrays. I'd also highly recommend looking into Spriter for animations.

I decided to practice making a game by creating a platformer from scratch. It was a very very useful learning experience for me. The first game you make may not be the RPG you've always wanted to make, but that's okay. It's best to sharpen your skills first.


That as my plan. Know any good event system tutorials?
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Post » Wed Dec 17, 2014 6:41 am

All of the platform examples that come with Construct 2 are a really good place to start.
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Post » Tue Dec 30, 2014 5:14 pm

I'm almost done with the mechanics for my JRPG, its basically like the old GameBoy Pokemon games (but with no items).

So all of the mechanics are definitely possible with C2. If you have specific questions I can try to help.
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Post » Mon Jan 12, 2015 8:55 pm

@dameolbishop that is awesome
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Post » Tue Jan 13, 2015 2:54 pm

Making a classic Final Fantasy/RPG maker type of RPG is not that hard, there are plenty of examples out there.

On the other hand, games like Final Fantasy Tactics, X-Com or Fallout 2 etc, which have a grid system, is much harder to make. I don't know if Construct 2 is capable of making one. :|
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Post » Tue Jan 13, 2015 11:19 pm

Allen T wrote:Making a classic Final Fantasy/RPG maker type of RPG is not that hard, there are plenty of examples out there.

On the other hand, games like Final Fantasy Tactics, X-Com or Fallout 2 etc, which have a grid system, is much harder to make. I don't know if Construct 2 is capable of making one. :|


Yes it is. You would just have an array that corresponds with each grid cell on the map for tracking placements. But this type of game gets incredibly complex and would be best served with a team.

As far as RPG's go, I think mine (Courier) is coming along nicely. Granted, it does not have a combat system (intentionally), but you still have the large, story-rich areas, quests, abilities, magic system, inventory, npc's, etc. C2 could handle more than what I'm doing, but I couldn't by myself, of course.
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