RPG NPC Behavior?

For questions about using Classic.

Post » Wed Jul 13, 2011 2:46 am

Is there such a behavior available? I can make my own, but would really help if there was a behavior of the likes of that.

Thanks!
B
47
S
10
G
6
Posts: 455
Reputation: 8,326

Post » Wed Jul 13, 2011 3:12 am

Your going to have to be a little more specific.
Without knowing exactly what you want to do, all I can say is check out the grid behavior. It has an option for free roaming.
Image Image
B
161
S
48
G
90
Posts: 7,347
Reputation: 66,749

Post » Wed Jul 13, 2011 3:20 am

How about automatic dialog behaviour that would be cool
B
2
G
1
Posts: 24
Reputation: 498

Post » Wed Jul 13, 2011 5:30 am

[QUOTE=newt] Your going to have to be a little more specific.
Without knowing exactly what you want to do, all I can say is check out the grid behavior. It has an option for free roaming.[/QUOTE]

Sorry, I thought about explaining, but thought it wasn't necessary. But it sounds like what you recommended is what I need, but basically, NPCs movements aren't very complex, they just walk randomly about, towns, dungeon, etc. You usually approach them, and press a button to interact and is at this moment they stop moving for as long as the interaction continues, afterwards, they resume random movement. I come from a different maker, so I apologize if I have many questions, I am just trying to adapt to Construct, since I like it a lot.

There's one problem I am seeing with this movement. The NPC only moves to to the right when I tell it to move horizontally. I set it to move horizontally at random intervals, but still only walks right. In the properties, the movement type, is set to "NPC". =\

Thank you!
B
47
S
10
G
6
Posts: 455
Reputation: 8,326

Post » Thu Jul 14, 2011 5:33 pm

Can you post your cap, or a screenshot of your event setup / object setup?
B
57
S
20
G
7
Posts: 305
Reputation: 8,779


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 8 guests