RPG NPC Behavior?

For questions about using Classic.

Post » Wed Jul 13, 2011 2:46 am

Is there such a behavior available? I can make my own, but would really help if there was a behavior of the likes of that.

Thanks!
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Post » Wed Jul 13, 2011 3:12 am

Your going to have to be a little more specific.
Without knowing exactly what you want to do, all I can say is check out the grid behavior. It has an option for free roaming.
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Post » Wed Jul 13, 2011 3:20 am

How about automatic dialog behaviour that would be cool
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Post » Wed Jul 13, 2011 5:30 am

[QUOTE=newt] Your going to have to be a little more specific.
Without knowing exactly what you want to do, all I can say is check out the grid behavior. It has an option for free roaming.[/QUOTE]

Sorry, I thought about explaining, but thought it wasn't necessary. But it sounds like what you recommended is what I need, but basically, NPCs movements aren't very complex, they just walk randomly about, towns, dungeon, etc. You usually approach them, and press a button to interact and is at this moment they stop moving for as long as the interaction continues, afterwards, they resume random movement. I come from a different maker, so I apologize if I have many questions, I am just trying to adapt to Construct, since I like it a lot.

There's one problem I am seeing with this movement. The NPC only moves to to the right when I tell it to move horizontally. I set it to move horizontally at random intervals, but still only walks right. In the properties, the movement type, is set to "NPC". =\

Thank you!
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Post » Thu Jul 14, 2011 5:33 pm

Can you post your cap, or a screenshot of your event setup / object setup?
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