RPG prototype inspired in Wonderboy in Monsterland

Post your Construct-made creations!

Post » Sat Feb 27, 2010 2:45 pm

There's just something "unwieldy," if that's the word, about using a platform then jumping on it. It doesn't flow quickly and smoothly enough from creating one to jumping onto it. Ever consider having them created beneath the player or at least slightly lower down on the player? Then you could jump onto them easier. It could also be using UP for creating platforms. I'd move it to a key for the left hand. I'm not really sure how to get the platforms better, but it felt like I couldn't create one then jump on it immediately and easily. Try changing the key for it first as which hand you give a key to is very important. People's hands (at least mine as a gamer) are "programmed" for certain actions to be done with certain hands (although that will change depending on what input method you are using but in this case it is a computer keyboard). Creating a platform is an ability and not a movement (eg. move left/right), so it should go to the left hand. Note: Jumping is kind of a movement but should be thought of as an ability too so it goes for left hand like in most games (except maybe fighting games).
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Post » Sat Feb 27, 2010 2:49 pm

[quote="Lost my Keys":13542ajg]Are you going to replace the graphics for original ones and not freely available ones? Can't really expect people to pay for something that contains 90% freely available stuff.[/quote:13542ajg]
(^ This got posted while I was writing mine.)

I agree. It must be original art and look like it.

Also, I know it is a prototype, but you haven't done anything remotely new or put things together in a new or interesting way. You do have creatable platforms, but that isn't extraordinary. Right now the game looks extremely generic.

Edit: I forgot to mention that when he's standing on some things he is floating.
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Post » Sat Feb 27, 2010 5:03 pm

Thanks a lot Mr Wolf, that was extremely clear, I will apply what you said.

And about the graphics, they are just placeholders, for now I'll just concentrate on programming and gameplay, when I have that finished I'll create more art.
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Post » Sat Feb 27, 2010 6:50 pm

[quote="FunEffect":1wdel0q3]Thanks a lot Mr Wolf, that was extremely clear, I will apply what you said.

And about the graphics, they are just placeholders, for now I'll just concentrate on programming and gameplay, when I have that finished I'll create more art.[/quote:1wdel0q3]

Ok, cool then :D
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Post » Wed Mar 10, 2010 10:07 pm

UPDATE!!!!

Here are the most important new changes:

-It saves the progress between rooms, including player equipment and changes in the room.
-You can increase your hearts by picking items.
-You can get different sets of equipment (in this version you can just change swords, but that can be expanded with ease now).
-You can enter doors and access different rooms, allowing gameplay like in Metroid where there are lots of rooms to explore.
-You can mount certain monsters. Possibly to go through dangerous terrain without being harmed.

Please try it and let me know if there are any problems, I'm experiencing some weird behaviour I did not notice in the older version, at times the game changes speed for a few milliseconds and I don't know what's causing it.

Also let me know if you have any ideas or suggestions and things you would like to see in this game. Thanks a lot.

Download: [url:15p6v1w9]http://www.funeffect.com/prototypes/rpgPlataform2.zip[/url:15p6v1w9]

Instructions: Press X when you are on the door to enter. Press X on the chest to get swords.
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Post » Thu Mar 11, 2010 3:50 am

It would be nice to have some menus to change weapons and armor and stuff. Also, in the final version (or around the time you put in main menu, options menu, etc.), I'd recommend letting people change the control scheme. I, for example, like jump to be Z, X attack, and C for platforms, but someone else might like a different set of keys. You wouldn't want something as simple as controls to get in the way of people enjoying your game.
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Post » Thu Mar 11, 2010 2:25 pm

I was thinking in making the weapon and armor upgrade automatic because you'll allways choose the most powerful one, right?, so why not have it automaticaly chosen for you?.

Do you know how to make the keys customizable by the player?.
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Post » Thu Mar 11, 2010 11:16 pm

[quote="FunEffect":1bg89yg2]so why not have it automaticaly chosen for you?.[/quote:1bg89yg2]
because most folks play an RPG because they want extra control over the player. They like the option of choosing the lighter armor because maybe they can maneuver around a strong slow opponent, or selecting one form of magic over another based on the situation. By taking all of that away from them you have simplified it into more of an action game. Not that that is a bad thing, but it isn't the typical RPG.

[quote="FunEffect":1bg89yg2]Do you know how to make the keys customizable by the player?.[/quote:1bg89yg2]
I believe there is a custom controls plugin that does this. Check out the plugins section or search for "custom controls"
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Post » Fri Mar 12, 2010 1:03 am

That makes sense, I don't want to make it very complex though, but I'll try to implement it so it fits a casual gameplay, or at least something close to that.

Thanks a lot. Keep the comments coming.
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Post » Thu Mar 18, 2010 8:17 am

Sorry it took so long to reply to this! I like the concept and can't wait for boss battles! I also think you should definitely let players equip the various weapons or armor.
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