Greeting, guys, hope everyone is awesomely great and that those games are cracking! I'm learning the ropes bit by bit and each time i end up more into it than before, had the chance to write some nice game ideas and mechanics and looking forward to clear some questions. Planning to make a platform with rpg elements, want to build a nice tale with quests and want to get to know how to go about it in C2. I would like to make a sequence of quest from different NPCs, at the very beggining there will only be one NPC available, as you finish the quest/task more NPCs spawn with their own quest and so on. There will be different layouts to go to to finish certain ones, i would like to be able to trigger more than 1 quest at a time and manage to make it feel fluent. A very important mechanic will be that once you finished certain quests, the map will change, buildings will be constructed, later on renovated and the various NPCs will help achieve different renovations and changes. What's the way to start organizing this? Looking forward to reply, suggestions and help. Highly appreciated!!!