RTS and families

For questions about using Classic.

Post » Mon Apr 11, 2011 4:12 am

I'm working on a J-RPG game. I want it to select a party member and then have them do the actions for the attack.
the first one I'm doing is "jab". the character moves foreword (using the RTS behavior), punch, play a sound and then go back to the previous position. So I don't have to do a funky "if" tree I have all the PCs in a family (called "friendlybox") that all have the RTS behavior. The problem is nothing happens for the movement part.

It works fine if I change it to directly activate one of the PCS , but not if I use the family name. I used a selector to find the right PC just before, so this should work.

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