RTS and manual rotations

For questions about using Classic.

Post » Mon Apr 21, 2008 4:21 am

Are RTS's "Move to point" and "Move to Object" commands supposed to be ignored when a sprite is manually given which angle to face? I notice these movements cease whether or not "rotate object" is checked in RTS properties.

If I'm missing something simple, you get a cookie. If you confirm this, I'll put it on the bugtracker.
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