I have several question about rts pathfinding.
Anyway im currently making trucks that go around building stuff by themselves, but the point is if i set to avoid themselves they pretty much get stuck in each other, if they are solid obstacles they pound into each other and it looks ridicoulus. Also when i change the pathfinding cell size, with smaller size they are prone to get stuck more often, anyway whatever i have tried ends up pretty not good. With lots of units it also causes sometimes to crash. If the truck are not obstacles to themselves then its okay, but i would rather have them not going over each other, also my tile map and most unit sizes is 32x32 and i cannot adjust the cell size of pathfining to 32x32... which is annyoning, cause it would probably be better. I have tried a lot of combinations of code and settings, but nothing good so far.
So if anyone knows what would be the best type of simple pathfinding code and setting for a normal go around stuff without being silly looking, to use please respond.