RTS Behaviour Diagonal Corridors issue

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Post » Wed Jan 04, 2012 5:27 pm

I cant seem to find this elsewhere in the forums but I'm curious if anyone has the answer to my problem.

I'm using the RTS Behaviour to navigate a map (static backgound image with invisible boxes and or sprites) my issue is the rts behaviour doesnt seem to support navigating a diagonal corridor instead it will either stop , not move at all or circumvent the corridor by going around or jumping outside it's boundaires. Ive tried setting cell size at all it's ranges collision detection for the sprite to allsorts, I'm just scratching my head at what it could be, does anyone have any ideas?

Thanks
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