RTS development

Discuss game development design and post your game ideas

Post » Sat May 17, 2014 2:11 pm

Hello,

I would like to ask more experienced members of this forum to comment please on following matter.
Is multiplayer in C2 good enough for creating a game like Red Alert etc.?
What i mean is... are there limits in number of players and how many units can handle at once?
Thank you.
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Post » Sat May 17, 2014 2:24 pm

To keep it short: No.
Everything is possible.
- Conti
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sat May 17, 2014 3:44 pm

Possible yes. But way to hard for any unexperienced User to keep it performant.
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Post » Sat May 17, 2014 3:49 pm

@Beaverlicious i totally agree, i myself experienced this, and now 1 year later i spend too much time improving things i've done months ago...
Not recommendable :D
I think i even wrote about this some time ago...
Btw, (I know, a bit off-topic), Beaver, when is the next issue of the magazine coming? Any ETA?
- Conti
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sat May 17, 2014 6:56 pm

Thank you guyz for your comments...
this was not meant as "1 man job".
I have small firm behind me that is willing to invest in this becouse they liked mine idea.
I guess that using Unity would be better but also is more staff and resources demanding and since the investor is happy with 2d engine if it can handle standard 8player multiplayer with no fuss.
Thats why i ask if C2 is capable of this...
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Post » Sun May 18, 2014 11:55 am

Then good Luck buddy!:)

@SgtConti
I'm working on the second issue, but it's a lot of work and I'm still a one man show. Well keep your eyes open.....soooon :-D
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Post » Sun May 18, 2014 11:57 am

@Beaverlicious sounds good :) if you need something to write about, i've got enough to share about :D
Anyway, good luck, i will surely keep my eyes open for it.
- Conti
"It's done when it's done"

Shadows of War
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