I am developing a TDS game, and i faced a problem with collision detection. I will try to explain the problem.
I have a player, and some enemies. What i want - to make a sort of AI, so when enemy sees the player, he will start moving to player's position. The problem is that RTS movement behavior does not have collision checking, so the enemies' sprites overlap each other, as well as the player. Can you recommend me any solution to this problem?
Thanks a lot.