rts naval combat

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Post » Sun Dec 30, 2007 6:10 pm

Hi, Ive been trying to work on a rts for some time now and am wondering if there is a way to have the rts movement go around something besides a solid. ultimately what Im trying to do is make naval combat along with land but I run across the problem of how to have one avoid land, and visa versa.
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Post » Sun Dec 30, 2007 6:41 pm

Good point, there needs to be a change to the RTS movement to support this. I'll try get it in for the next build.
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Post » Mon Dec 31, 2007 1:31 am

0.89 should have this sorted for you: you will be able to set Pathfinding to 'Custom' mode, where you manually specify with actions the object types to navigate around. You could use Solid for land units and make your own attribute, 'Land' say, for naval units.
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Post » Mon Dec 31, 2007 6:26 pm

cool thanks
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