RTS objects don't collide with eachother.

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Post » Tue Jan 01, 2013 11:13 pm

Hey guys! I have 5 enemies which move towards player using RTS behavior. But they collide with eachother when they move towards their goal. How do I make so that they don't do that. How to make them avoid eachother? Thanks in advice!
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Post » Wed Jan 02, 2013 12:09 am

Can you post your cap file by hosting it with somewhere like DropBox?
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Wed Jan 02, 2013 3:56 pm

Here you go!
https://dl.dropbox.com/u/26419994/game.cap
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Post » Wed Jan 02, 2013 5:35 pm

Ah I see, you might need to make a 50% smaller object attached to each enemy and set it to solid. To do this, create the sprite and put it in the "Container" of the enemies, then in events "Always" put the action "[collision sprite] set position to enemies".
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Wed Jan 02, 2013 7:07 pm

Aha! I'll try that. Thanks.
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Post » Thu Jan 03, 2013 10:26 pm

It doesn;t really work :( Any other ideas or mb you can show me how to do that in .cap?
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Post » Fri Jan 04, 2013 2:52 am

+ System: Start of layout
-> enemy_: Avoid moving over enemy_
(RTS-> set object type to avoid)
Ta-da!:D
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Post » Sun Jan 06, 2013 4:38 pm

Oh man, oh man OH MAN I LOVE YOU!! :D Now my project is saved. :)
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