Hey guys! I have 5 enemies which move towards player using RTS behavior. But they collide with eachother when they move towards their goal. How do I make so that they don't do that. How to make them avoid eachother? Thanks in advice!
Ah I see, you might need to make a 50% smaller object attached to each enemy and set it to solid. To do this, create the sprite and put it in the "Container" of the enemies, then in events "Always" put the action "[collision sprite] set position to enemies".