RTS path picking

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Post » Sat Jan 28, 2012 8:36 pm

Did anybody figure out an elegant solution to having a rts moving over 1 terrain type apposed to another.

like, if possible use a road tile, and always try to avoid mud.
I can think of ways around the mud.
switch between 2 rts movement modes. 1 that avoids mud, if that cant find a path, then switch to the one that doesn't avoid mud.

or send out 2 rts objects at super speed, 1 avoiding mud, and one that doesn't.
witch ever one made it quicker use that rts mode.

but both seem kind-of hackish. and don't account for roads.

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