RTS pathfinding in unbounded layout?

For questions about using Classic.

Post » Sun Jan 30, 2011 7:20 pm

I've noticed that the RTS pathfinding doesnt work when the layout is set to Unbounded scrolling, which makes sense since it can't build an infinite map to work with.
Just wondering if there is any trick to get it to regularly regenerate a finite pathfinding map only around the currently viewed portion of the infinite layout. I can't see that this would be supported but thought I'd ask anyway...
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