RTS Pathfinding Possible Bug

For questions about using Classic.

Post » Sat Jun 20, 2009 5:16 am

Hmm I've run into an odd problem where the RTS behaviour only appears to work with square sprites (i.e. equal width and height)... Anyone seen this before?
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Post » Sat Jun 20, 2009 6:18 am

Oh and is there any way to change the vertical and horizontal speeds of the rts behaviour.
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Post » Sat Jun 20, 2009 3:25 pm

Can you post a .cap showing what you mean? It should work fine no matter the shape of the object.
Scirra Founder
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Post » Sun Jun 21, 2009 1:17 am

Hmmm alright it seems to have fixed itself. Sorry for a pretty much useless thread then :?
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