RTS pathfinding

For questions about using Classic.

Post » Wed Mar 30, 2011 8:07 am

I'm in the process of designing a "J-RPG" style game, and I want to have party members follow around behind you. The party members are a sprite that follows on top of the x/y of a box, and the box has the RTS behavior that follows the player. Everything works well except they go straight through solid objects, even though the pathfinding is set to go around solid objects.

I don't know how to do attachments (the forum FAQ doesn't seem to explain how), but here's the .cap file. HD.cap
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Post » Sun Apr 17, 2011 5:52 am

So I fixed the problem. Turns out I needed to regenerate the obstacles map (a RTS behavior command) to make it start avoiding.
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