RTS Pathfinding

For questions about using Classic.

Post » Thu Jul 21, 2011 2:33 pm

Hi there!

Hmm, as you probably all know by now, there are issues with the RTS when it comes to avoiding solid objects. My very problem is that is the 'cell size' value of the RTS behaviour is too high, the guy always stays pretty far from the solid object. But if the value is too low, he sometimes gets stucked to the solid object while he's actually supposed...to avoid it. o_O
CAP file : https://sites.google.com/site/jeuxdolivier/RTS.cap

I found this very interresting thread : http://www.scirra.com/forum/grid-based-pathfinding-using-rts-behaviour_topic40345_post247842.html#247842
which presents a new way to make pathfinding, but the cap file supposed to be there isn't there. :-/

Ok, anyone has an idea how to simply get a working pathfinding?

Thanks in advance!

Kan
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Post » Thu Jul 21, 2011 3:13 pm

Its hosted on the old forum, seems attachments don't show up so here's the link to the old forum topic:

http://69.24.73.172/scirra/forum/viewtopic.php?p=53367&sid=0b4e8f82506f44ff42477f90bd5f405d#p53367

Also, your "feet" movement object should probably be a box, might help it a bit.alspal2011-07-21 15:13:25
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