rubber band

Get help using Construct 2

Post » Mon Nov 21, 2011 11:56 pm

Brilliant... simply brilliant.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Tue Nov 22, 2011 7:19 am

This is great.

One thing I'm yet to figure out in my own experiments with this sort of thing, is how to restrict how far you can pull the can within the rubber band. Like the band has reached it's limits.

Any clues how one might do this?
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Post » Wed Sep 05, 2012 2:52 pm

This is super amazing!!! Man, you're making me understand how C2 works, thank you so much!
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Post » Wed Apr 24, 2013 8:46 pm

What the Good

I am really very much thank full to you , I was looking something like this.

But i have one questions if anyone can solve it, after pulling little bit more , some times the band left and the soda can left behind , when we just shot the soda can falls.

How to fix this problem, if anyone can PM me please. I will be very much thanks full.
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Post » Sun Jun 16, 2013 7:59 am


I started a game back when you first posted this, as a joke. I picked it up again to enter in the Win8 contest.

Here's your inspiration R0J0hound...

http://clay.io/game/hotchicksontrampolines

I left the band red in your honor.

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Post » Wed Nov 27, 2013 1:31 pm

This is almost exactly what I have been trying to achieve, thanks R0J0 for your contribution.

I have made some changes to suit my needs but am trying implement this as a rotatable object but unfortunately am having some difficulty :(

Would anyone be able to point me in the right direction or give me some idea on how this could be achieved based upon R0J0s model?!

Many thanks..


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Post » Thu Nov 28, 2013 1:03 pm

If anyone is interested I managed to solve this easily in the end by populating a variable of the can's the Y position upon impact with the band (set on an angle) then validating that as a condition before applying the force. :)

Cheers
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