Running C2 on Windows 10 (Technical Preview).

Discussion and feedback on Construct 2

Post » Wed Nov 05, 2014 9:26 am

Everything is fine! 8-)
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Sat Nov 08, 2014 11:06 am

What happened with win 9?
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Post » Sat Nov 08, 2014 1:12 pm

@megatronx: if I remember correctly they leaped from 98 to 2000. Perhaps they are against the number 9. Anyway I can't but recommend it If you like win7.
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Sat Nov 08, 2014 1:14 pm

Because Windows 7 8 9! Hah, just kidding. That was a bad joke that was running around the internet.

Microsoft wanted to distance themselves from Windows 8. That's their official wording on it.
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Post » Sat Nov 08, 2014 1:34 pm

The reason MS skipped Windows 9 is because some computer programs, when trying to figure out the capabilities, reads your computer's OS, and when the string comes to the program, if it equals "Windows 9" then the program assumes that the OS is either Windows 95 or 98, then assumes that your computer is really old, and won't install.
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Post » Sat Nov 08, 2014 2:01 pm

PopperOfCorn wrote:The reason MS skipped Windows 9 is because some computer programs, when trying to figure out the capabilities, reads your computer's OS, and when the string comes to the program, if it equals "Windows 9" then the program assumes that the OS is either Windows 95 or 98, then assumes that your computer is really old, and won't install.


really? geez, imagine the user agent stupidity coming to the OS names because of hacky design os sniffing.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Tue Jan 27, 2015 1:47 am

Just a bit of feed back for those who deploy to the Windows Store.

The W10 dev team seam hell bent on integrating the so-called metro interface with the desktop, which can be a nuisance and can even break some games (as in ruin game play).

Window Size Problems
The Windows8 plug used to have a Snapped mode which has now been deprecated. So now you have to use the Browser object to detect window size changes, to try to determine if the user has snapped your app, and if so pause the game.

In W10 the window by default now displays the app in reduced screen size, and you can maximize it if you want (like you don't want to run a Windows Store app in full screen - go figure!). So if your game relies on the browser object to detect window size then you are going to have to tweak it a bit.

Picture this scenario:
    Game starts in reduced window (not full screen)
    User then toggles full screen mode
    Your game now pauses (because window size has changed)
    Weird - not the desired result....

Hopefully calling Browser.RequestFullScreen will solve this. Will have to try that.....

Title and Task Bar Changes
When the mouse hovers over the top of the screen the title bar is invoked (already in Win8.1) and the game loses focus.

Similarly the Task bar now intrudes into Windows Store apps as well, so if you hover the mouse over the bottom of screen the Task bar pops up and again your app loses focus.

So if your game is fast paced and uses mouse for input, you can easily lose when the mouse hits the top or bottom (or sides depending on your Task bar position) of screen.

Conclusion
So Windows Store apps already on the store may be broken to some extent. Now's the time to start fixing that...
If it can be done, someone on the web will show you how to do it!

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Post » Tue Jan 27, 2015 7:33 am

Aphrodite wrote:really? geez, imagine the user agent stupidity coming to the OS names because of hacky design os sniffing.


I can only imagine the insane amount of badly designed crap the Windows teams have to shuffle through, especially for top tier programs (Adobe, heh) to make them compatible with the next version, and then to have all these anti-fanboys of sorts blame every single problem on Windows. Apple constantly breaks things even with smaller updates and apparently that's alright.

I think given how many different configurations and applications Windows supports out of the box it's quite an amazing OS.
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Post » Tue Jan 27, 2015 11:34 am

Somebody wrote:I can only imagine the insane amount of badly designed crap the Windows teams have to shuffle through, especially for top tier programs (Adobe, heh) to make them compatible with the next version, and then to have all these anti-fanboys of sorts blame every single problem on Windows. Apple constantly breaks things even with smaller updates and apparently that's alright.

I think given how many different configurations and applications Windows supports out of the box it's quite an amazing OS.


Yeah, too right!
Given that Windows is the most widely used OS on the planet (oh, hang on, just let me get my flak gear on.... hang on.... nearly done.... ok done....) and rightly so, MS really should force Apple to fix their bugs so that their software can run on a better OS than it was originally designed for - like no fix, no work, no revenue...

uh oh, did I say better OS than mac!!! oops, darn it here comes the flaaaakkkkkk.........

:)
If it can be done, someone on the web will show you how to do it!

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