Running Construct 2 games with CocoonJS

Ideas and discussion about publishing and distributing your games

Post » Fri Mar 14, 2014 11:54 pm

I have a game running perfectly when previewing it on the PC, after exporting it to CocoonJS, I am facing many issues when I download it to Android, please if any one have a solution or suggestion, share it with me.
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Post » Sat Mar 15, 2014 12:34 am

Hey,

maybe you would like to tell us what those issues are :)
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Post » Sat Mar 15, 2014 2:00 am

heh. CocoonJS :D

CocoonJS has many problems working C2. The only benefit CJS has is that it's the best for performance. If you need anything more than speed. You will need to use XDK Intel Crosswalk.
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Post » Sat Mar 15, 2014 6:51 am

There could be a bazillion problems :(

You gotta be more specific mate.
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Post » Sat Apr 05, 2014 9:28 pm

Sorry if this is a bit late for a reply, but I found that numerous things can cause game slowdown:

-Too many animated objects
-Too many sounds playing at once
-Large sprites reduced in scale
-Layouts too big
-Faded interface buttons

I used to be rather frustrated with Cocoonjs myself, not sure if they snuck in an update but my soon to be released mobile game has a far better frame rate when I eliminated these things above. And my phone is pretty ancient (2.3.5 version Android).
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