[Runtime] Construct 2-XNA Runtime Release 2

Post and try out addons that are currently in development.

Post » Wed Mar 09, 2011 4:08 pm

hmmmm strange.... there are a few possibilities. I made a few mistakes when I started the project but I have a new build im working on so maybe that will fix some problems. it uses the 4.0 client profile instead of the full 4.0 which might solve your problem.
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Post » Wed Mar 09, 2011 9:41 pm

Whatever you do, don't give up. I would love to see this pan out. An xna runtime would be a Godsend.
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Post » Thu Mar 10, 2011 4:05 am

Release 2 is out. These are pretty minor changes but I want to see people getting this running before I add more to it.
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Post » Wed Apr 20, 2011 8:28 pm

So how's development on the xna runtime been going?
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Post » Thu Aug 11, 2011 12:35 pm

I just gave it a try and it worked just fine :) I do hope you continue work on this project as the ability to export to XNA would open up some fantastic possibilities for Construct developers. I only know a little C# but would love to put my work on the XBox Indie Marketplace.
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Post » Thu Aug 11, 2011 5:59 pm

Two sprites shown up. Cewl it works! :) Magician, aren't ya? :D Can't wait this runtime to grow up into something ultra awesome too! :)
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