Runtime Loadable/Editable Physics Masks

New releases and general discussions.

Post » Thu Aug 20, 2009 5:31 am

I think it would be sweet to have the ability to change the physics collision mask at runtime. For example, there could be an action to add a point. Using that, you could add all of the points for the shape, then there could be another action to convert the just added points into the custom shape.

Or perhaps it could be done differently, but this could be really useful, especially when it comes to externally loaded images for the purpose of customization/expandability.
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