Runtime Trigger in FaceBookGames seems not working

Get help using Construct 2

Post » Tue Jan 15, 2013 10:27 am

Hello Everybody,

i develope a game in construct 2. It is a facebook game and the first version is released. Now i want to make a update and implement new stuff.

First of the new stuff will be a achievement system. I found Clay.io but it was not the best solution for my game so i decided to create my own Plugin. I'm able to create achievements, grant this, check if user have it, show all achievements are available, scores ..... so it is cool but:

In my testgames and releases it works perfect so i implement it in my "real" game and it is not working. The php call is different (the names of the postvariable are different ......

this is als not working

self.runtime.trigger(cr.plugins_.AchievementLab.prototype.cnds.OnComplete, self);


could anybody help me ?

Regards
B
4
Posts: 11
Reputation: 797

Post » Wed Jan 16, 2013 9:23 am

Nobody?
B
4
Posts: 11
Reputation: 797

Post » Wed Jan 16, 2013 2:51 pm

I solved it. It.created a var and defind it with self.runtime
B
4
Posts: 11
Reputation: 797

Post » Thu Jan 17, 2013 2:39 am

If you search Facebook developers site you will find info on Facebook game achievements. I'd link you but it's a pain to do from my iPad.
B
69
S
21
G
15
Posts: 701
Reputation: 15,629


Return to How do I....?

Who is online

Users browsing this forum: Callan S, getplay, Kagubro and 27 guests