Ok, here's one for you.
For this project, I've decided to stick with a normal array object rather than using S, mainly because of the amount of work I'd already put into the editor.
But I would still like to utilise S to pack up my level data.
So here's the question;
If I have several array objects with the level data in them, is it possible to use S to save them into an encrypted file, so that when the level pack is loaded using S, the arrays are filled with the data that they were when saved?
My initial tests seem to suggest that the array data is not saved with the object.
If this is the case, is there a chance of an update that could allow this.