'S' update as of 4/12/11

New releases and general discussions.

Post » Fri Oct 09, 2009 5:25 am

awesome so far!
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Post » Fri Oct 09, 2009 8:05 am

You are using 0-indexing? I believe that Construct is trying to streamline 1-indexing.
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Post » Fri Oct 09, 2009 3:09 pm

for those just tuning in, the second tutorial and the plugin download are at the bottom of the first page.
[quote="Mipey":22dkchkp]You are using 0-indexing? I believe that Construct is trying to streamline 1-indexing.[/quote:22dkchkp]
this plugin, as someone pointed out earlier in the thread introduce object oriented design possibilities to construct, especially when combined with the function object, which we will explore in later lessons. because of this, i believe this plugin will be useful to people with a programming background. given how central indexing and looping are to the plugins use, i thinkk 1 indexing would be hindering and inconveiencing many of those users. also, personally, i hope it is changed to 0 indexing in construct 2. i was supportive of unifying the indexes to a single standard, and also of providing a more welcoming methodology to nonprogrammers, but in retrospect, it may have been better to simply explain in a single sentence to those foreign to 0 indexing that counting starts at 0 instead of 1. also, when working mathematically with array indexes, 0 indexing fits perfectly into most computational situations, for instance, i was to arrange several sprites in a row, starting at x value 400, spaced 100 pixels apart, i could simply say each sprites x value is 400+(100*loopindex). there are countless situations simple and complex that work out that way. also this plugin can be used for dynamic and logical vertex control, and mesh distortion coordinates are 0 indexed. in short, conforming to the current standard in construct would force the end user to type -1 all the time. besides..:), it was going to be nearly impossible to find the 1 spot where i forgot to put +1 in the c++ code when some seemingly random glitch came around.
Spriter Dev
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Post » Sat Oct 10, 2009 1:08 am

next tutorial delayed slightly, I was late to work today after oversleeping from last nights late night tut writing, so I need to get some z's tonight. trust me though, these tuts will be a regular thing until everything is covered. gnight
[size=150:3qsu6pin] z[/size:3qsu6pin] [size=130:3qsu6pin] z[/size:3qsu6pin] [size=120:3qsu6pin] z[/size:3qsu6pin] [size=110:3qsu6pin] z[/size:3qsu6pin] [size=100:3qsu6pin] z[/size:3qsu6pin] [size=90:3qsu6pin] z[/size:3qsu6pin] [size=80:3qsu6pin] z[/size:3qsu6pin][size=70:3qsu6pin] z[/size:3qsu6pin][size=60:3qsu6pin] z[/size:3qsu6pin][size=50:3qsu6pin] z[/size:3qsu6pin][size=40:3qsu6pin] z[/size:3qsu6pin][size=30:3qsu6pin] z[/size:3qsu6pin]
-_-
Spriter Dev
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Post » Sat Oct 10, 2009 4:15 am

have a nice sleepie!
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Post » Sat Oct 10, 2009 9:07 am

[quote="lucid":2b1hemon]
[quote="Mipey":2b1hemon]You are using 0-indexing? I believe that Construct is trying to streamline 1-indexing.[/quote:2b1hemon]
this plugin, as someone pointed out earlier in the thread introduce object oriented design possibilities to construct, especially when combined with the function object, which we will explore in later lessons. because of this, i believe this plugin will be useful to people with a programming background. given how central indexing and looping are to the plugins use, i thinkk 1 indexing would be hindering and inconveiencing many of those users. also, personally, i hope it is changed to 0 indexing in construct 2.[/quote:2b1hemon]

just give the plugin the option to set the index base. 1 or 0. both parties satisfied. problem solved. :wink:
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Post » Sat Oct 10, 2009 9:48 am

Either way is fine, as long as it is clearly stated which indexing is used, to avoid confusion.
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Post » Mon Oct 12, 2009 9:21 pm

Image Image
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Post » Tue Oct 13, 2009 2:22 am

k, turns out tutorials take longer to write than software
I'm working feverishly to get a complete crash course on the rest of the current feature set
also, since the last post, I've completed most of the superstructure portion of the plug

you will be learning on a much more streamlined version than had I released the tuts a few days ago
bear with me. There's some really good stuff coming your way.
Spriter Dev
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Post » Tue Oct 13, 2009 6:48 am

This seems super useful - can't wait til you release a first version to dabble with.
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